psp Quake I: Arena 0.75 R3
18.02.2008

Great mod of quake with q3 weapons, armors and gameplay style. 

Based on q1a 0.75 mod from electro (see q1a.txt for more info) with some updates by me
(see history versionbottom).

Tested on:
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- phat psp with cfw 3.71m33 and phat psp with fw 3.80m33
- psp quake 1.1 hw-um (13mb heap memory)
- psp quake 1.1 hw-um adhoc (14mb heap memory)

     WARNING!
- you may have some problems with psp quake 1.1 hw-um on NOT ORIGINAL MS.
- psp quake 1.1 hw-um adhoc crashes with maximum screensize

changelog:
----------------------------------------------------------
   plans:
- add waypoints for all maps, it may make bots smarter


   psp q1a 0.75 R3:
- used psp gl quake 1.1 (see PSP_Quake_1_Readme_v_1.0.txt)
- changed/fixed some maps (see maps.txt)
- some maps was retextured in q3 gothic stle by me
- fixed all missed sprites (bubbles)
- green armor textures was changed
- bots skill decreased (0-1)
- maximum bots now - 3
- changed fraglimit on some levels
- demos was removed
- some small fixes
- all levels was tested

   psp q1a 0.75 R2:
- changed some maps
- added demos
- changes on controls
- added maps aliases (warp01-29 in console)

   psp q1a 0.75 R1-fixed:
- fixed some missed sprites

   psp q1a 0.75 R1:
- initial release
- start not like quake mode
- some huds and gfx was replaced

using software:
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pakexplorer
quark (quake army knife)
fimg
photoshop cs2
ms paint
pbp brew
hex workshop

thnx:
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Juraj Styk (see PSP Quake 1 Readme v 1.0.txt)
Electro & co (see q1a.txt)
Prozzak.ru forums users, qj.net and psp-hacks.com
DA and M33 for CWFs
and my girlfriend :)

Feedback:
lupus
mail - bad_lupus[at]ua[dot]fm or PM on Prozzak.RU
www - http://rsp.h14.ru/psp